Built session by session with Claude
The whole game — design, code, art direction, music, tests — was produced through a series of focused AI sessions, each one planned, executed, verified headlessly (WebGL smoke tests, zero-error gate) and shipped the same day. The repository drives itself: open it, and the next session knows what to do.
Seven sessions from an empty folder to what you're looking at: playability, beauty, four worlds, audio & retention, gamepad & leaderboards, accessibility & sharing, and this showcase.


